Archive for Uncategorized

Sorry, the Internet of Things is not one market

Please excuse me if today’s blog post sounds like a rant. But… There is a feature article entitled “The Patchable Internet of Things” in this month’s IEEE Spectrum magazine. Citing success of recent distributed denial-of-service (DDNS) attacks that were mounted from malware in consumer electronics (CE), the authors advocate “patchable hardware”. I quote: “We submit […]

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GE Minds and Machines Showcases Predix Adoption by Utilities

The tone at GE Minds and Machines 2017 in San Francisco was pretty upbeat. Attendance rose significantly from 2016, with more than 3,700 people from 59 countries on hand. Some key Predix partnership advancements with Microsoft Azure and Apple were announced. New CEO John Flannery delivered an unequivocal keynote backing GE’s commitment to going digital […]

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Machine Learning and People

Last week I attended a fascinating meeting led by Dr. Lex Fridman of MIT reporting about research on machine learning as applied to autonomous cars. His research involved experiments with autonomous  cars and human drivers. The objective was to get solid evidence about how humans and autonomous driving systems interact with each other and with others […]

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Unraveling Mystery of Machine Learning in IoT

There is a lot of buzz around predictive analytics for industrial machinery, particularly in manufacturing and for heavy-duty vehicles in trucking, construction, and farming. Machine learning is often cited as the secret sauce of predictive analytics, but few people really understand what it is and how it works. The idea behind predictive analytics is that […]

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Virtual Reality Powered Robot Tele-Operation

Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) recently released a presentation detailing their work on a virtual reality (VR) system for robot tele-operation.  The team, funded in part by Boeing, used an Oculus Rift headset to monitor and control a Baxter robot from Rethink Robotics. There are two fundamental methods of VR […]

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